let g_bIslandLoaded = false;
mp.keys.bind(0x72 /* F3 */, false, () => {
g_bIslandLoaded = !g_bIslandLoaded;
mp.game.invoke("0x9A9D1BA639675CF1", "HeistIsland", g_bIslandLoaded);
mp.game.invoke("0x5E1460624D194A38", g_bIslandLoaded); // for island map in pause menu and minimap
mp.gui.chat.push(`Island ${g_bIslandLoaded ? "loaded" : "unloaded"}`);
});